The title, a parody of the lyrics from Geto Boys – Damn It Feels Good to be a Gangsta.
It represents the sentiment of my mini project I set out on: Solo Competitive Gaming and Mood. I had always noticed when ever my mood would shift, my game play would be affected, for better or worse. Struggling to come up with a interesting task for my final project, I decided to make an excuse to force myself to play games in the busiest weekend of the semester…
How does my mood reflect my in game performance? What is influencing my mood?
In order to get a general understanding, I recorded several types of data:
- Mood before/after a match
- Behavior of teammates/opponents
- Number of games played
- Time frame of gaming if I was Fresh (0-2 hours) Prime (2-4 hours) or Fatigued (4+ hours)
- Skill level of opponents/teammates
To get a little more insight I hit the discord scene in servers I am apart of in order to get some outside help, some advice was more helpful than not; which is typical for discord. I’ll share just a little bit:

The games I decided to play to best separate “Pure Solo Competitive Play” and “Team solo Competitive Play” were Hearthstone and League of Legends.





Here is the overall graph of the days I was playing both games, the white line is the median mood.

The first day was relatively successful, had two losing matches overall and the trend was already starting to show itself.

Despite having a teammate flaming me, I shrugged it off and enjoyed my first victory back into gaming.

Another round of gaming towards the end of this little case study of mine shows how taking a significant loss in games affected my mood for the rest of that evening when getting demoted in a ranked matches. The main reason for the negative feeling was I believed I had been positive in “ranked points” when I won my last ranked game I played of League of Legends, but it was a normal game and I was mistaken. Perspective and information was the enemy of my mood.

iMoodJournal – Gaming Project 12.5.18-12.10.18
Above, I have a complete PDF file on all my logs including more personal ones to show a more complete daily cycle of my mood outside of gaming as well.
The conclusion for myself with this study is the difficulty and success of the game play was the main factor in my overall feeling towards a session of gaming. Adversity is acceptable so long as I’m not my own adversary or my teammates are an obstacle. Another weird thing I noticed with my mood was when I felt I needed to play for this assignment, it really took away from the enjoyment of the game. Which has me wondering how professional gamers feel when the game they play is no longer out of desire but a necessity. I’ve heard some people talk about that transition and it feeling like work, but I would be genuinely interested in doing a small study on the transition of casual to pro play and mental health/well being or mood… with the proper resources and tools.
Thank you for your attention! :smiley:

